![]() It's no coincidence that Super Meat Boy shares its initials with Super Mario Bros. This is a pure platformer that boils gameplay down to nothing but running and jumping. The game is compared on a variety of levels and given high praise for what could easily be a free mobile game. Reviews for the game are generally high, and the game itself is great without getting into the more meta regions of thought in art. The opposite effect of having a platformer be less about visuals or message and more easily playable is available through looking at Super Meat Boy. Therefore it can just be enjoyed for the new and different take on a proven platform, and the same goes for Hollow Knight. In fact the game may be a good one regardless of how bad you are. If both games only issue is difficulty, even by a change of settings, perhaps it isn't a bad game merely because you aren't good at it. ![]() Most of these ratings cite the style, the art, but like Rain World are hindered by difficulty. Both games have ways of keeping players from certain areas, ( Rain World by karma points and Hollow Knight by item acquisition) but Hollow Knight has overall better reviews and ratings. The game takes on visuals in a different way with a Metroidvania style that is unlike most others and unique by it's own merits. To truly see how Rain World has gotten some unfair shakes in its reviews, we can look to another indie platformer released this year, Hollow Knight. Luckily more indie games like this one are allowing for the exploration of hard work and works of art by developers like Videocult to be seen. Gaming has primarily focused on achievements, unlocking power-ups and just finishing the game. There's a more important point to this that I feel should be noted: Gaming doesn't have to be about winning. While problematic for those who are more use to games that directly tell you the controls and objectives, Rain World just lets the player into the world and sets them free. In each room you encounter a varying amount of enemies but are given little direction as to what the objective is. Rain World does a great job of creating an immersive experience even in a world of wonder and sadness (primarily due to all the rain) but those concepts aren't vastly different from our own anyhow. ![]() During this time you have to keep a watchful eye on the amount of time you're spending out in the open as hibernation is integral to the survival of your half-slug, half-cat. The game plays out as you collect food and explore the ecosystem you are in, which act as the rooms. We see this line of thinking in games like Super Meat Boy, and there's a difference in the combinations of these components that make Rain World a better game than critics are giving credit for. This boils down to a more simplistic reasoning behind certain reviewers who think that ease of game play makes for a better game.
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